Publisher: Stardock
We use the built-in benchmark of Ashes of the Singularity: Escalation, which runs an automatic play-through scene in the game. We've selected the CPU-intensive benchmark option and used High settings with MSAA disabled, all of which are located in the game's video options and benchmark menus. On startup, we also select the DirectX 12 version, which is only available to use in Windows 10. We use a 30-second Fraps benchmark to obtain the minimum and average frame rate during the benchmark, starting the recording as the benchmark begins.
Publisher: Square Enix Holdings
We test using the 'Ultra' preset, and at these settings it is currently one of the toughest games to run smoothly, presenting a challenge for even flagship graphics cards. We run the built-in benchmark (hidden in the 'Extras' menu), as it is very consistent and makes full use of the engine's features. We also rely on the game's own frame rate counter since FRAPS does not currently work with this game when using DirectX 12. We've actually found that your experience in-game will typically be with frame rates a little higher than the average frame rate from the benchmark, but even so it's the minimum frame rate that we focus on and that you should really take into consideration, because it's in the most challenging parts of the game that you'll really feel the slowdowns, and it's no good having a sub-par experience in the heat of battle.
Publisher: Ubisoft
We test using the game's built-in benchmark that runs through various zones of the Far Cry 5 world and has a detailed readout of performance, where we record the minimum and average frame rates. We use the ultra setting with an unrestricted frame rate at 1,920 x 1,080 with all other settings at default.
Publisher: Futuremark
Publisher: Futuremark
October 14 2021 | 15:04
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